{"product_id":"videogame-architecture-building-virtual-spaces","title":"Videogame Architecture: Building Virtual Spaces","description":"\u003cp\u003e\u003cstrong\u003eVideogame Architecture: Building Virtual Spaces\u003c\/strong\u003e treats the worlds of videogames as serious architecture, documenting 12 celebrated game environments with the plans, maps, renderings and diagrams of an architectural monograph.\u003c\/p\u003e\n\u003ch2\u003eAbout This Book\u003c\/h2\u003e\n\u003cp\u003eA follow-up to the authors' \u003cem\u003eVideogame Atlas\u003c\/em\u003e, this large-format book goes deeper into fewer worlds, analysing each with the tools of architectural theory and practice. The selection ranges across genres and decades—\u003cem\u003eDisco Elysium\u003c\/em\u003e, \u003cem\u003eElden Ring\u003c\/em\u003e, \u003cem\u003eYakuza Kiwami\u003c\/em\u003e, \u003cem\u003eGrim Fandango\u003c\/em\u003e and \u003cem\u003eThe Sims 4\u003c\/em\u003e among them—and every world is drawn and annotated in detail. The design borrows from experimental architectural monographs and from the strategy guides of 1990s gaming, so the book works both as a reference on how virtual space is constructed and as a source of ideas for designers working on either side of the screen.\u003c\/p\u003e\n\u003ch2\u003eKey Features\u003c\/h2\u003e\n\u003cul\u003e\n\u003cli\u003eIn-depth architectural analysis of 12 iconic videogame worlds\u003c\/li\u003e\n\u003cli\u003eOriginal plans, maps, renderings and diagrams for each game\u003c\/li\u003e\n\u003cli\u003eFeatured games include \u003cem\u003eElden Ring\u003c\/em\u003e, \u003cem\u003eDisco Elysium\u003c\/em\u003e, \u003cem\u003eGrim Fandango\u003c\/em\u003e, \u003cem\u003eYakuza Kiwami\u003c\/em\u003e and \u003cem\u003eThe Sims 4\u003c\/em\u003e\n\u003c\/li\u003e\n\u003cli\u003eDesign inspired by experimental architecture books and classic game guides\u003c\/li\u003e\n\u003cli\u003eA companion volume to \u003cem\u003eVideogame Atlas\u003c\/em\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003eWhat You'll Discover\u003c\/h2\u003e\n\u003cul\u003e\n\u003cli\u003eHow game designers compose space, movement and atmosphere in virtual worlds\u003c\/li\u003e\n\u003cli\u003eWhat architectural drawing reveals about places normally experienced only in play\u003c\/li\u003e\n\u003cli\u003eParallels between videogame environments and real-world urban and architectural design\u003c\/li\u003e\n\u003cli\u003eNew ways of seeing familiar games through the eyes of architects\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003eAbout the Author\u003c\/h2\u003e\n\u003cp\u003eLuke Caspar Pearson and Sandra Youkhana are architectural designers who work together as the studio You + Pea. They founded the Videogame Urbanism studio at the Bartlett School of Architecture, UCL, where they bring game technologies into architectural teaching, and their research looks at how games can open up urban design to wider public participation.\u003c\/p\u003e\n\u003ch2\u003eSpecifications\u003c\/h2\u003e\n\u003cul\u003e\n\u003cli\u003eFormat: Hardcover\u003c\/li\u003e\n\u003cli\u003eDimensions: 248 × 347 mm\u003c\/li\u003e\n\u003cli\u003ePages: 288\u003c\/li\u003e\n\u003cli\u003eLanguage: English\u003c\/li\u003e\n\u003cli\u003eISBN: 9780500029701\u003c\/li\u003e\n\u003cli\u003ePublisher: Thames \u0026amp; Hudson\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003ePerfect For:\u003c\/strong\u003e Architects, game designers, students of architecture and digital design, and players curious about how their favourite virtual worlds are built.\u003c\/p\u003e","brand":"Thames \u0026 Hudson","offers":[{"title":"Default Title","offer_id":50754647490785,"sku":"9780500029701","price":100.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1116\/0464\/files\/9780500029701.jpg?v=1791338023","url":"https:\/\/bookshopbyuro.com\/products\/videogame-architecture-building-virtual-spaces","provider":"Bookshop by Uro","version":"1.0","type":"link"}