Publisher: AR+D Author: Carl Lostritto, ISBN: 9781957183459, Format: Softcover, 230 x 178 mm, 290pp
Computing and drawing have intertwined histories. The first computer art was drawn. Limits on processing power and memory storage precluded pixels and images. Instead, computers were programmed to control machines that moved pens to make marks on paper. Soon thereafter, the trajectories of computing and drawing diverged. The aim of this book, and the work within it, is to explore the implications of bringing them back together. Besides what computing and drawing mean, this book will explore what computing and drawing can collectively do. In most cases, merging computing and drawing involves merging cultures and methods. The territory within which we compute and the territory within which we draw are—with a few exciting exceptions—largely distinct. For these reasons, deciding to “make a drawing with a computer” or “compute in the space of the drawing” are no simple tasks. But they are exciting, productive, and creative...
Computational Drawing, From Foundational Exercises to Theories of Representation is organized into five chapters, each containing exercises, algorithms, essays, images, and 1:1 representations of pen-plotter drawings, this book is simultaneously expository, pedagogical, and theoretical. It addresses the contemporary role of drawing in creative practice. Though architectural ideas—an interest in defining discrete space, for example—are latent throughout, this book deals with form and space in the abstract.